An experiment that allows the user to immerse themselves
in the iconic world of "Blade Runner" through virtual reality technology.
in the iconic world of "Blade Runner" through virtual reality technology.
The project was realized as an academic exercise
on the Polish-Japanesse Academy of Information Technology in the 3D lab,
on the Polish-Japanesse Academy of Information Technology in the 3D lab,
carried out under the supervision of the Ph.D. Krzysztof Kalinowski.
Director's explication
A huge hall that is Tyrell Corp's meeting room. is dipped in twilight during the golden hour.
Shafts of light from outside come in through the large window, but still,
most of it is immersed in the beautiful darkness of cinema noir.
The whole experience is accompanied by music composed in the style of Vangelis.
Shafts of light from outside come in through the large window, but still,
most of it is immersed in the beautiful darkness of cinema noir.
The whole experience is accompanied by music composed in the style of Vangelis.
The room is filled with furniture made of costly materials with decorative carvings,
and outside the window, you can see a majestic pyramid, bathed in the golden glow of the sun.
and outside the window, you can see a majestic pyramid, bathed in the golden glow of the sun.
This is not the end of the story. Explore, observe, follow, and see where time will improve you.
Rachael - moCap
Directing, acting, recording, and data cleanup in PJAIT Research and development center.
Experimenting with recordings with high heels.
Experimenting with recordings with high heels.
FULL DOCUMENTATION with cinematic SOON
Project Leader
Marta Sołtysiak
Technical director
Karyna Haiduk
Modeling
Department head: Maciej Bryła
Agata Stefańczyk, Aleksandra Doroszuk, Aleksandra Szura,
Barbara Tarkowska, Honorata Naumiuk, Max Tsylia, Urszula Rządkowska
Barbara Tarkowska, Honorata Naumiuk, Max Tsylia, Urszula Rządkowska
Shaders
Department head: Aleksandra Doroszuk
Aleksandra Szura, Barbara Tarkowska, Hanieh Keivanekbatani,
Honorata Naumiuk, Maciej Bryła, Max Tsylia, Urszula Rządkowska
Honorata Naumiuk, Maciej Bryła, Max Tsylia, Urszula Rządkowska
Textures
Department head: Urszula Rządkowska
Honorata Naumiuk, Maciej Bryła, Aleksandra Szura,
Barbara Tarkowska, Tomasz Żebrowski
Barbara Tarkowska, Tomasz Żebrowski
Environment
Department head: Agata Stefańczyk
Tomasz Żebrowski
3D Animation
Marta Sołtysiak, Agata Stefańczyk,
Karyna Haiduk, Aleksandra Doroszuk
Karyna Haiduk, Aleksandra Doroszuk
2D Animation
Max Tsylia
Technicians
Karyna Haiduk, Aleksandra Doroszuk, Urszula Rządkowska
Lighting
Hanieh Keivanekbatani, Karyna Haiduk, Marta Sołtysiak
Music
Jan Zawadka and Piotr Witkowski
Sound
Marta Sołtysiak, Igor Pogorzelski